TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1024,MaxLODSize=4096,LODBias=-1) TEXTUREGROUP_Vehicle=(MinLODSize=1024,MaxLODSize=4096,LODBias=-1) TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,LODBias=-1) TEXTUREGROUP_Skybox=(MinLODSize=4096,MaxLODSize=4096,LODBias=-1) TEXTUREGROUP_RenderTarget=(MinLODSize=8,MaxLODSize=4096,LODBias=-1) TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1024,MaxLODSize=4096,LODBias=-1) TEXTUREGROUP_Effects=(MinLODSize=1024,MaxLODSize=4096,LODBias=-1) TEXTUREGROUP_Character_Spec=(MinLODSize=256,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,MaxLODSize=4096,LODBias=-1)
![mass effect 3 explorer crash mass effect 3 explorer crash](https://assets.gamepur.com/wp-content/uploads/2021/05/14133310/Wreckage-location.jpg)
TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize=4096,LODBias=-1)
![mass effect 3 explorer crash mass effect 3 explorer crash](https://guides.gamepressure.com/masseffectandromeda/gfx/word/68971957.jpg)
I have mine set at 1536 because I have 2.5 GB of VRAM and I'm sure the game doesn't even utilize that much VRAM PoolSize=900 adjust to 100-200 MB less than what your VRAM is. If you want to disable Mass Effect 3's built in Vsync and use D3DOverrider's Vsync + Triple Buffering, add this to Gamersettings.ini Mass Effect 3 already has Vsync forced on. Set Application Detection to Medium, Force Triple Buffering. WidescreenFixer developer helifax is also adding support for ME3 in Widescreen fixer, which will be the preferred way to do FOV fix once released. Shared Aim (resets fov to 70 on zoom in so zoom works correctly, then resets to your preferred fov) Useful for those who get motion sickness, try shared aim also to see which you prefer) Standard (No zoom in on aim strictly sticks to your chosen fov.
#Mass effect 3 explorer crash code
Added a few modded "shared aim" versions of the Coalesced.bin (Fov 75 - Fov 110 in increments of 5) which allow proper zoom in when aiming and then changes the FOV back to a desired amount automatically (thanks to Maxwell_Adams for the info)Ĭheck the code box for what numpad button does what FOV This can help during cut scenes (some still had the occasional weird glitch, this should fix that) Replaced FOV 70 with FOV 0 which simply stops overriding the FOV and goes back to 70. Using this handy tool I added in the hotkeys for those who don't want to do it themselves. NOTE: This can mess up ingame cutscenes (too zoomed out, so you'll see more than you should, like people sitting behind desks with no chairs) as the game was built around the assumption you're using a FOV of 70, so unless somebody manages to fix that you'll just have to switch between 70 and whatever you're using which is pretty easy to do, no biggie.Īs with the demo you can add toggle keys for FOV in Coalesced.bin. You’ll struggle at medium to long distance fights, but if you cleverly use your abilities to close the distance, it won’t ever be a problem.Files attached, goes in *\Origin\Mass Effect 3\BIOGame\CookedPCConsole For those who prefer close quarters combat and aggressive tactics, you’ll feel right at home with the vanguard. You’ll be using your biotic abilities to charge the enemy, meeting them in combat with a shotgun in hand. The vanguard is the biotic warrior of the six classes. You’ll want to remain in the back while your allies use their weapons, and you can use weapons, but this class receives no specialized combat training. They heavily rely on all of these combat abilities and can do the most damage as a supportive character. The sentinel has a blend of abilities from the engineer and adept classes. When cornered, they do have access to their pistols and abilities, but they’re slightly vulnerable. They have a variety of technical abilities, and they’re experts at long range combat. They can wear medium armor, but they can only specialize in pistols and sniper rifles. The infiltrator is a mixture class that feels like a blend of engineer and soldier. Much like engineers, they have some of the weakest armor in the game, and they can only specialize in pistols. You’ll be able to lift, throw, disrupt shields, and have access to a variety of powers that you can use to cause chaos in a fight. The adept is on the same spectrum as the engineer, except they use their biotic powers than technical abilities. They’re an excellent support class for a player who prefers to use abilities.
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They’re also one of the best classes to crack security consoles, unlock datapads, and heal the squad. Still, they have various useful abilities designed to disrupt and cause chaos against enemies during combat.
![mass effect 3 explorer crash mass effect 3 explorer crash](https://townsquare.media/site/854/files/2021/09/attachment-Congers-Fatal-Ax2.jpg)
They don’t have access to as many weapons as the other classes do. The engineer is the tech specialist of the three classes. If you prefer to primarily use your weapons rather than using any biotic powers or abilities, the soldier is a good fit. It primarily focuses on using all of the weapons available, has increased health, wears some of the best armor in the first Mass Effect game, and doesn’t have too many abilities.
![mass effect 3 explorer crash mass effect 3 explorer crash](https://www.me3tweaks.com/blog/wp-content/uploads/2021/11/2021-09-19_16h01_01.png)
The soldier is the bluntest of all six classes.